Evidence-based Game Features
This page lists possible events that can be modeled in a pandemic simulation game.
- Hoarding Consider the risk that some authorities, clinics or health systems will hoard Tamiflu or other supplies. See a 2005 NPR report "Ethics of hoarding Tamiflu to Combat Bird Flu."
- Misinformation Effects of rumors and erroneous reporting.
For example, consider the incorrect conclusion reached by NY State
Health authorities in a December 2006 E. Coli outbreak. State labs
erroneously concluded that scallions were the cause, whereas this
proved to be a premature conclusion.
Integrating Simulation & Gaming: Jain/McLean 2005
Play2Train 3D World